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How to Use the Generate Mipmaps Feature Effectively?

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Hi everyone,


I’ve been experimenting with the generate mipmaps feature in TXD editing tools but I’m unsure how it impacts game performance and texture quality.

Should mipmaps be generated for all textures or only certain types? Also, is there a recommended setting for creating mipmaps that balance quality and loading speed? Would love to get some expert tips on this feature.

Thanks in advance.